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Deb Micinski,: I Finally Understand! : A Personal Weight Loss Story

I Finally Understand! : A Personal Weight Loss Story


Description

I Finally Understand! is a personal weight loss story and guide to help others realistically lose weight. I'm a 47 year old middle class working wife and mother of two. My battle with weight didn't begin until I was 20 years old and started dieting to lose 10 pounds. Six years later those 10 pounds had soared to 40!! I share my story and experiences with traditional diets, exercise, etc., but mainly focus on the realistic, common sense approach that finally worked for me as well as the tips, tricks and philosophies I learned along the way. I also discuss the importance of developing a healthy mind and spirit and its vital role in achieving success. My system advocates a realistic, "socially forgiving" approach that promotes a positive, personalized mind/body/soul methodology. I lost 35 pounds in 5 months and have been able to keep it off for 20 years! About a year after writing this book, I was introduced to the Law of Attraction via Oprah's show on "The Secret." I'd never heard of the Law of Attraction before but was immediately captivated. I couldn't believe what I was hearing! I know this stuff!! This is the same type of thing I wrote about in my book!! I quickly realized I had, unknowingly, used many principals of the Law of Attraction before, during and after I lost weight and was even inspired to write a book about it! That's when I knew I had to publish this book! You'll find my story and its relationship to the Law of Attraction featured in the book, Living the Law of Attraction, Real stories of People Manifesting Health, Wealth and Happiness by Rich German and Robin Hoch.

A book/CD-ROM package providing an overview of how to move from 2D to 3D using AutoCAD 2000. Coverage includes viewing and working with 3D drawings, creating and editing 3D models, and rendering and image presentation. Offers thorough explanations and illustrations of 3D concepts, along with exercises that explain processes step by step. Contains b&w and color images. The CD-ROM contains project drawings and I Finally Understand! : A Personal Weight Loss Story download ebook pdf files for projects, plus trial versions of software. Matthews teaches graphic communications at North Carolina State University. Annotation c. Book News, Inc., Portland, OR (booknews.com) -Compatible with every platform: PLAYSTATION 3, XBOX 360 and PC!Covers the entire base game and all available "Mass Effect 2" DLC! "A Gentle Introduction to Game Programming" is a concise reference documenting different approaches to several different types of games, as well as examples that illustrate how to achieve a variety of effects in different multimedia authoring environments including Java, Director, and DirectX. This book offers coverage of graphics, AI, algorithms, networking, cognitive science, interaction and playability, and more as it pertains to the theory of building games. For game programmers, multimedia developers and interactive content developers who want a clear, logical introduction to the theory of game programming.A book/CD-ROM package providing an overview of how to move from 2D to 3D using AutoCAD 2000. Coverage includes viewing and working with 3D drawings, creating and editing 3D models, and rendering and image presentation. Offers thorough explanations and illustrations of 3D concepts, along with exercises that explain processes step by step. Contains b&w and color images. The CD-ROM contains project drawings and files for projects, plus trial versions of software. I Finally Understand! : A Personal Weight Loss Story ebook pdf Matthews teaches graphic communications at North Carolina State University. Annotation c. Book News, Inc., Portland, OR (booknews.com) -Compatible with every platform: PLAYSTATION 3, XBOX 360 and PC!Covers the entire base game and all available "Mass Effect 2" DLC! "A Gentle Introduction to Game Programming" is a concise reference documenting different approaches to several different types of games, as well as examples that illustrate how to achieve a variety of effects in different multimedia authoring environments including Java, Director, and DirectX. This book offers coverage of graphics, AI, algorithms, networking, cognitive science, interaction and playability, and more as it pertains to the theory of building games. For game programmers, multimedia developers and interactive content developers who want a clear, logical introduction to the theory of game programming.


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Author: Deb Micinski,
Number of Pages: 56 pages
Published Date: 30 Oct 2008
Publisher: iUniverse
Publication Country: Bloomington IN, United States
Language: English
ISBN: 9780595511853
Download Link: Click Here
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